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Big Huggin'
''Big Huggin is an affective videogame developed by Critical Gameplay in 2013. It was created by Lindsay Grace.〔http://www.american.edu/soc/faculty/grace.cfm〕 It has been show in exhibits in USA, Mexico, France and Brazil.〔http://gameartshow.siggraph.org/gas/big-huggin/〕〔http://www.igf.com/php-bin/entry2013.php?id=559〕 Its design is based on Critical Design, and in contrast to classic videogames, it is not controlled by mouse or keyboard, but rather the controls of the game are based on hugs made to a 30-inch custom teddy bear. ==Development==
Big Huggin' was created in 2012 by Lindsay Grace, and its promotion continue in different cities and countries.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Big Huggin'」の詳細全文を読む
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